'Hour Maze'

Copyright 2011 Michael Reilly. All Rights Reserved

Copyright 2011 Michael Reilly. All Rights Reserved

*Use numbers from a clock (1 to 12).
A number’s ‘neighbor’ (above, below, left or right, except if separated
by a maze wall) must be one of the two numbers
nearest on a clock face.*

Path Strategy

Path Strategy is similar to the notation used in Sudoku. For example, instead of filling in all the numbers at once, put a ‘1’ in a box, then count boxes and place a ‘12’ in the intended box. Conversely, if you started with a ‘3’ and went ‘4, 5, 6, etc.’, then the twelfth box would get a ‘2’ in it.

**(See Illustration ‘A’ below**:)

This helps a player to ‘jump ahead’ in
planning their layout.

This also allows players to imagine ‘__two
potential outcome numbers’__ in the twelfth box. For instance, starting with
the number ‘3,’ if you count “4, 5, 6, etc.” then the twelfth box would get a
‘2’ in it. If you count down from the ‘3’ going “2,
1, 12, 11, etc.,” then the twelfth box would get a ‘4’ in it.
Therefore, the potential for that box would be either a ‘2’ or a ‘4’ for that path.** **

**(See Illustration ‘B’ below**:)

__Non-Continuous
Solution__

Although the solutions require
complete ‘*sets*’ of the numbers 1 through 12, those numbers do not have
to ‘*run*’ continuously through a maze. For an example of this type of ‘*non-continuous’
*solution, see illustration below.

Note that the numbers in the grey shaded area are not connected continuously from 1 through to 12. But this solution still fulfills the requirement for 4 complete ‘sets’ of 1 through 12 since the grid is 6x8 which requires 4 sets.

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